OceanAC rebuilds what the vanilla client is allowed to do, every tick, and flags what it cannot — a branching prediction engine, target-relative aim analysis, cross-server memory, and a live panel that shows you all of it.
Every movement check asks one question: is there any legal way the client could have produced this? If not, it flags.
Reconstructs the vanilla movement identity tick by tick — friction, acceleration, jump, knockback — and branches over every ambiguity instead of guessing. Speed, Fly, NoSlow and Motion on one model.
Measures aim in the target’s frame after latency rewind, weighted by context. It tells a cheat from a skilled player in a clean combo — the trap every camera-only check falls into.
Elytra glide, cobweb, Depth Strider, Dolphin’s Grace, Soul Speed, ice, slime, honey, levitation — modelled, not exempted. A cheat has nowhere clean to stand.
A cheater caught on your PvP server arrives at the lobby already under suspicion. Flags, bans and trust follow the player across the whole network.
Watch flags arrive in real time, replay the exact movement behind any ban, and see per-check accuracy. Appeals become a picture, not an argument.
Uncertainty budgets in blocks, self-calibration, and a circuit breaker that shadows a misbehaving check on its own. Banning honest players is the one thing it refuses to do.
Register, pick a plan, and generate your OAC key in the panel.
Add OceanAC and PacketEvents to your server and paste the key into the config.
Your server appears in the panel within seconds. Flags, bans and stats stream in live.
Per licence, cancel anytime. Every plan gets every check — the difference is scale and support.
Prices are indicative — set your own in the panel. Free while you evaluate on a test server.
Modern cheats deserve a modern anticheat. Give your players a fair fight.